![ike smash ultimate frame data ike smash ultimate frame data](https://ultimateframedata.com/hitboxes/ike/IkeEruptionMid.gif)
I had a similar problem recording ROB's Uair since it said it came out WAY later than it actually does. It is just as fast as Little Mac's and ZSS's respective jabs. For tether users, they start when their tether is fully retracted. Frame data refers to how fast a move comes out, measured in frames (1/60th of a second) and how long it takes for you character to be able to move again. Kirby's Jab actually comes out on frame 1, despite what frame data for it says. Invincibility frames start as soon as the character does their ledge reach animation. So you have to be frame perfect on the ledge drop if you want to take advantage of every invincibility frame. As far as I know, damage is given a 20 boost when the following is met: 1v1 and items turned off.
![ike smash ultimate frame data ike smash ultimate frame data](https://ultimateframedata.com/hitboxes/ness/NessFThrow.gif)
However, for documentation purposes and to get an idea of the direction they're taking Ike it would still be good to list them. You can only re-grab the ledge after 30 frames from letting go. The E3 June build of Smash Ultimate will be outdated at any moment and none of the present changes are solidified. I did not test with up b, but it doesn't seem to make a difference. I don't know if it's the same for every character, but I hope that helps.Įdit: Okay, I just tested this with every character and coincidentally Pikachu has the least ledge grab lag and everyone else has the same. Right when he grabs the ledge he has 34 frames of invincibility and can let go on frame 14.
![ike smash ultimate frame data ike smash ultimate frame data](https://ultimateframedata.com/hitboxes/ken/KenOosotoMawashiGeri.gif)